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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_Lightmaps:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _OcclusionStrength: 1
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- _Parallax: 0.005
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- _QueueOffset: 0
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 808ba2f2865ba1e4fa30811cc11019d8
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 2100000
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1887,7 +1887,7 @@ Rigidbody:
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 10
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m_CollisionDetection: 0
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m_CollisionDetection: 1
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--- !u!114 &-7112169132516269854
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -1905,6 +1905,7 @@ MonoBehaviour:
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- {fileID: 8300000, guid: 1e52096c131bbbb4f94236be610dbb22, type: 3}
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- {fileID: 8300000, guid: a6d7ea851c2ca764a829054b971cfe67, type: 3}
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- {fileID: 8300000, guid: 98cbf8c7e7fb89345a25a8606b4761eb, type: 3}
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sfxDelay: 5
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--- !u!82 &8752207854750903613
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AudioSource:
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m_ObjectHideFlags: 0
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@@ -1918,15 +1919,15 @@ AudioSource:
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m_audioClip: {fileID: 0}
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m_Resource: {fileID: 0}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Volume: 0.1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 100
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DopplerLevel: 1
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MinDistance: 1
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MinDistance: 0.40407735
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3811c91c0ab34594ba812ac2b52cd618
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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+1382
-1
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
public class ExitHandles : MonoBehaviour
|
||||
{
|
||||
private void FixedUpdate()
|
||||
{
|
||||
if (Keyboard.current != null && Keyboard.current.escapeKey.wasPressedThisFrame)
|
||||
{
|
||||
QuitGame();
|
||||
}
|
||||
}
|
||||
|
||||
private void QuitGame()
|
||||
{
|
||||
Application.Quit();
|
||||
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5384884ed8e0b864cb4f90b078206b62
|
||||
@@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
public class PanController : MonoBehaviour
|
||||
{
|
||||
private AudioSource audioSource;
|
||||
|
||||
void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
audioSource.Play();
|
||||
|
||||
if (collision.gameObject.CompareTag("Zombie"))
|
||||
{
|
||||
collision.gameObject.SendMessage("TakeDamage", 100, SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 034530e8372611c4691dc01514531c34
|
||||
@@ -0,0 +1,21 @@
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text statsDispaly;
|
||||
|
||||
private float time;
|
||||
private int kills;
|
||||
|
||||
public void IncrementKills()
|
||||
{
|
||||
kills++;
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
time += Time.fixedDeltaTime;
|
||||
statsDispaly.SetText($"Time: {time:F0}s | Kills: {kills}");
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f30135307ff0ec4cb878cac80d60090
|
||||
@@ -0,0 +1,71 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
using UnityEngine.XR.Management;
|
||||
|
||||
public class StartupHeadsetCheck : MonoBehaviour
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
||||
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||
private static extern int MessageBox(System.IntPtr hWnd, string text, string caption, uint type);
|
||||
#endif
|
||||
|
||||
private IEnumerator Start()
|
||||
{
|
||||
// Let OpenXR/XR Management initialize.
|
||||
yield return null;
|
||||
yield return null;
|
||||
yield return null;
|
||||
yield return null;
|
||||
|
||||
if (!IsOpenXRRunning())
|
||||
{
|
||||
ShowWindowsErrorMessage();
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsOpenXRRunning()
|
||||
{
|
||||
XRManagerSettings xrManager = XRGeneralSettings.Instance?.Manager;
|
||||
|
||||
if (xrManager == null || xrManager.activeLoader == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var displays = new List<XRDisplaySubsystem>();
|
||||
SubsystemManager.GetSubsystems(displays);
|
||||
|
||||
foreach (XRDisplaySubsystem display in displays)
|
||||
{
|
||||
if (display.running)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void ShowWindowsErrorMessage()
|
||||
{
|
||||
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
||||
MessageBox(
|
||||
System.IntPtr.Zero,
|
||||
"No VR headset detected.\n\n" +
|
||||
"Please connect your headset and make sure your OpenXR runtime is active.\n\n" +
|
||||
"SteamVR headset: start SteamVR.\n" +
|
||||
"Meta Quest Link/Air Link: start Meta Quest Link.\n" +
|
||||
"WMR headset: start Mixed Reality Portal.\n\n" +
|
||||
"Then restart the game.",
|
||||
"VR Headset Not Detected",
|
||||
0x10 // MB_ICONERROR
|
||||
);
|
||||
#else
|
||||
Debug.LogError("No VR headset detected.");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3b9f3cb88b161274baaeee6f00477851
|
||||
@@ -29,18 +29,18 @@ public class ZombieController : MonoBehaviour
|
||||
[SerializeField] private AudioClip[] sfx;
|
||||
[SerializeField] private int sfxDelay = 5; // seconds
|
||||
|
||||
private Transform player;
|
||||
private PlayerController player;
|
||||
private Animator animator;
|
||||
private AudioSource audioSource;
|
||||
private float lastSfxPlay;
|
||||
|
||||
private bool IsDead() => currentHealth == 0;
|
||||
private bool IsDead() => currentHealth <= 0;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
currentHealth = maxHealth;
|
||||
animator = GetComponent<Animator>();
|
||||
player = GameObject.FindGameObjectWithTag("Player").transform;
|
||||
player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ public class ZombieController : MonoBehaviour
|
||||
|
||||
PlaySfx();
|
||||
|
||||
float distance = Vector3.Distance(transform.position, player.position);
|
||||
float distance = Vector3.Distance(transform.position, player.transform.position);
|
||||
|
||||
if (distance <= attackDistance)
|
||||
{
|
||||
@@ -92,9 +92,9 @@ public class ZombieController : MonoBehaviour
|
||||
|
||||
private void MoveToPlayer(float speed)
|
||||
{
|
||||
Vector3 direction = (player.position - transform.position).normalized;
|
||||
Vector3 direction = (player.transform.position - transform.position).normalized;
|
||||
transform.position += speed * Time.deltaTime * direction;
|
||||
transform.LookAt(new Vector3(player.position.x, transform.position.y, player.position.z));
|
||||
transform.LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z));
|
||||
}
|
||||
|
||||
private void StopMoving()
|
||||
@@ -129,7 +129,10 @@ public class ZombieController : MonoBehaviour
|
||||
private void Die()
|
||||
{
|
||||
Debug.Log($"{gameObject.name} is dead");
|
||||
|
||||
animator.SetTrigger(DieHash);
|
||||
player.IncrementKills();
|
||||
|
||||
Destroy(gameObject, 2f);
|
||||
}
|
||||
}
|
||||
@@ -4,15 +4,18 @@ using UnityEngine;
|
||||
public class ZombieSpawnerLogic : MonoBehaviour
|
||||
{
|
||||
public GameObject Prefab;
|
||||
public byte CooldownSeconds = 5;
|
||||
public byte MinCooldownSeconds = 5;
|
||||
public byte MaxCooldownSeconds = 30;
|
||||
public byte MaxSpawns = 5;
|
||||
|
||||
private float _currentSpawnDelay;
|
||||
private float _lastSpawn;
|
||||
private readonly List<GameObject> _spawns = new();
|
||||
|
||||
void Start()
|
||||
{
|
||||
_lastSpawn = Time.time;
|
||||
PickNewSpawnDelay();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
@@ -21,9 +24,15 @@ public class ZombieSpawnerLogic : MonoBehaviour
|
||||
AttemptZombieSpawn();
|
||||
}
|
||||
|
||||
private void PickNewSpawnDelay()
|
||||
{
|
||||
_currentSpawnDelay = Random.Range(MinCooldownSeconds, MaxCooldownSeconds);
|
||||
Debug.Log($"Zombie spawner new spawn delay: {_currentSpawnDelay}s");
|
||||
}
|
||||
|
||||
private void AttemptZombieSpawn()
|
||||
{
|
||||
if (Time.time - _lastSpawn < CooldownSeconds)
|
||||
if (Time.time - _lastSpawn < _currentSpawnDelay)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -38,6 +47,7 @@ public class ZombieSpawnerLogic : MonoBehaviour
|
||||
var newZombie = Instantiate(Prefab, transform);
|
||||
_spawns.Add(newZombie);
|
||||
_lastSpawn = Time.time;
|
||||
PickNewSpawnDelay();
|
||||
}
|
||||
|
||||
private void RemoveDestroyedZombies() => _spawns.RemoveAll(zombie => zombie == null);
|
||||
|
||||
@@ -123,19 +123,19 @@ MonoBehaviour:
|
||||
m_PrefilterDBufferMRT1: 1
|
||||
m_PrefilterDBufferMRT2: 1
|
||||
m_PrefilterDBufferMRT3: 1
|
||||
m_PrefilterSoftShadowsQualityLow: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 1
|
||||
m_PrefilterSoftShadowsQualityMedium: 1
|
||||
m_PrefilterSoftShadowsQualityHigh: 1
|
||||
m_PrefilterSoftShadows: 1
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 1
|
||||
m_PrefilterScreenSpaceIrradiance: 0
|
||||
m_PrefilterScreenSpaceIrradiance: 1
|
||||
m_PrefilterNativeRenderPass: 1
|
||||
m_PrefilterUseLegacyLightmaps: 0
|
||||
m_PrefilterBicubicLightmapSampling: 0
|
||||
m_PrefilterReflectionProbeRotation: 0
|
||||
m_PrefilterReflectionProbeBlending: 0
|
||||
m_PrefilterReflectionProbeBoxProjection: 0
|
||||
m_PrefilterReflectionProbeAtlas: 0
|
||||
m_PrefilterBicubicLightmapSampling: 1
|
||||
m_PrefilterReflectionProbeRotation: 1
|
||||
m_PrefilterReflectionProbeBlending: 1
|
||||
m_PrefilterReflectionProbeBoxProjection: 1
|
||||
m_PrefilterReflectionProbeAtlas: 1
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
m_Textures:
|
||||
|
||||
@@ -101,7 +101,7 @@ MonoBehaviour:
|
||||
m_Keys: []
|
||||
m_Values:
|
||||
m_PrefilteringModeMainLightShadows: 3
|
||||
m_PrefilteringModeAdditionalLight: 4
|
||||
m_PrefilteringModeAdditionalLight: 3
|
||||
m_PrefilteringModeAdditionalLightShadows: 0
|
||||
m_PrefilterXRKeywords: 0
|
||||
m_PrefilteringModeForwardPlus: 0
|
||||
@@ -123,19 +123,19 @@ MonoBehaviour:
|
||||
m_PrefilterDBufferMRT1: 1
|
||||
m_PrefilterDBufferMRT2: 1
|
||||
m_PrefilterDBufferMRT3: 1
|
||||
m_PrefilterSoftShadowsQualityLow: 0
|
||||
m_PrefilterSoftShadowsQualityLow: 1
|
||||
m_PrefilterSoftShadowsQualityMedium: 1
|
||||
m_PrefilterSoftShadowsQualityHigh: 1
|
||||
m_PrefilterSoftShadows: 1
|
||||
m_PrefilterSoftShadows: 0
|
||||
m_PrefilterScreenCoord: 1
|
||||
m_PrefilterScreenSpaceIrradiance: 0
|
||||
m_PrefilterScreenSpaceIrradiance: 1
|
||||
m_PrefilterNativeRenderPass: 1
|
||||
m_PrefilterUseLegacyLightmaps: 0
|
||||
m_PrefilterBicubicLightmapSampling: 0
|
||||
m_PrefilterReflectionProbeRotation: 0
|
||||
m_PrefilterReflectionProbeBlending: 0
|
||||
m_PrefilterReflectionProbeBoxProjection: 0
|
||||
m_PrefilterReflectionProbeAtlas: 0
|
||||
m_PrefilterBicubicLightmapSampling: 1
|
||||
m_PrefilterReflectionProbeRotation: 1
|
||||
m_PrefilterReflectionProbeBlending: 1
|
||||
m_PrefilterReflectionProbeBoxProjection: 1
|
||||
m_PrefilterReflectionProbeAtlas: 1
|
||||
m_ShaderVariantLogLevel: 0
|
||||
m_ShadowCascades: 0
|
||||
m_Textures:
|
||||
|
||||
@@ -68,7 +68,21 @@ MonoBehaviour:
|
||||
- rid: 85001308207054862
|
||||
- rid: 85001308207054863
|
||||
m_RuntimeSettings:
|
||||
m_List: []
|
||||
m_List:
|
||||
- rid: 1876391467148115968
|
||||
- rid: 1876391467148115969
|
||||
- rid: 1876391467148115970
|
||||
- rid: 1876391467148115972
|
||||
- rid: 1876391467148115973
|
||||
- rid: 1876391467148115976
|
||||
- rid: 1876391467148115978
|
||||
- rid: 1876391467148115986
|
||||
- rid: 1876391467148115987
|
||||
- rid: 1876391467148115988
|
||||
- rid: 85001308207054853
|
||||
- rid: 85001308207054856
|
||||
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Unity version: `6000.3.13f1` (LTS)
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## Tasky
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- [ ] Instakill panvicou
|
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- [x] Instakill panvicou
|
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- [x] Zvukový efekt na zombíkov
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- [ ] Meranie času a killov
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- [ ] Obmedzenie priestoru aby sa nedalo dostať von z mapy (neni nutné)
|
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- [x] randomizácia delayu medzi spawnmi
|
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- [ ] deaktivovať spawner ak hráč je príliš ďaleko (*optimalizácia - neni nutné*)
|
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- [x] Opraviť opakujúciú "Die" animáciu keď sa spamuje strielanie zombíka
|
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- [x] Opraviť posun zombíka na podlahe keď umiera
|
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- [x] Opraviť aby zombíci nevedeli ľahnúť pri kolízii s hráčom alebo inými zombíkmi
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+1
-1
@@ -1,6 +1,6 @@
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<Solution>
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+1
-1
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||||
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||||
Reference in New Issue
Block a user