fix frying pan physics

This commit is contained in:
2026-05-05 12:57:52 +02:00
parent fab63cc082
commit ad29eb7ed0
3 changed files with 32 additions and 10 deletions
+28 -6
View File
@@ -14,6 +14,7 @@ GameObject:
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- component: {fileID: 5601109838860239658}
- component: {fileID: 5606270012513334918}
m_Layer: 0
m_Name: CustomPan
m_TagString: Untagged
@@ -56,8 +57,8 @@ BoxCollider:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 0.20563412, y: 0.06337005, z: 0.34102273}
m_Center: {x: 0.013892174, y: 0.044198424, z: 0.0022665262}
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AudioSource:
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@@ -71,7 +72,7 @@ AudioSource:
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m_Resource: {fileID: 8300000, guid: 5479f803d82e2514b8f2532f77f05434, type: 3}
m_PlayOnAwake: 1
m_Volume: 0.1
m_Volume: 0.3
m_Pitch: 1
Loop: 0
Mute: 0
@@ -80,7 +81,7 @@ AudioSource:
Priority: 90
DopplerLevel: 1
MinDistance: 0.08684671
MaxDistance: 500
MaxDistance: 35452.625
Pan2D: 0
rolloffMode: 0
BypassEffects: 0
@@ -193,7 +194,7 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
m_CollisionDetection: 1
--- !u!114 &5601109838860239658
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@@ -270,7 +271,7 @@ MonoBehaviour:
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m_UseDynamicAttach: 1
m_MatchAttachPosition: 1
m_MatchAttachRotation: 1
m_SnapToColliderVolume: 1
@@ -323,6 +324,27 @@ MonoBehaviour:
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m_MaxLinearVelocityDelta: 10
m_MaxAngularVelocityDelta: 20
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PrefabInstance:
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+1 -1
View File
@@ -1887,7 +1887,7 @@ Rigidbody:
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 10
m_CollisionDetection: 0
m_CollisionDetection: 1
--- !u!114 &-7112169132516269854
MonoBehaviour:
m_ObjectHideFlags: 0
+3 -3
View File
@@ -23414,15 +23414,15 @@ PrefabInstance:
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value: 0.63
objectReference: {fileID: 0}
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value: 17.99
objectReference: {fileID: 0}
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