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22 lines
387 B
C#
22 lines
387 B
C#
using TMPro;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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[SerializeField] private TMP_Text statsDispaly;
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private float time;
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private int kills;
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public void IncrementKills()
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{
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kills++;
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}
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void FixedUpdate()
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{
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time += Time.fixedDeltaTime;
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statsDispaly.SetText($"Time: {time:F0}s | Kills: {kills}");
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}
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}
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