using TMPro; using UnityEngine; public class PlayerController : MonoBehaviour { [SerializeField] private TMP_Text statsDispaly; private float time; private int kills; public void IncrementKills() { kills++; } void FixedUpdate() { time += Time.fixedDeltaTime; statsDispaly.SetText($"Time: {time:F0}s | Kills: {kills}"); } }