Files

23 lines
494 B
C#

using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class PanController : MonoBehaviour
{
private AudioSource audioSource;
void Start()
{
audioSource = GetComponent<AudioSource>();
}
void OnCollisionEnter(Collision collision)
{
audioSource.Play();
if (collision.gameObject.CompareTag("Zombie"))
{
collision.gameObject.SendMessage("TakeDamage", 100, SendMessageOptions.DontRequireReceiver);
}
}
}