using UnityEngine; [RequireComponent(typeof(AudioSource))] public class PanController : MonoBehaviour { private AudioSource audioSource; void Start() { audioSource = GetComponent(); } void OnCollisionEnter(Collision collision) { audioSource.Play(); if (collision.gameObject.CompareTag("Zombie")) { collision.gameObject.SendMessage("TakeDamage", 100, SendMessageOptions.DontRequireReceiver); } } }