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+1266
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class ExitHandles : MonoBehaviour
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{
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private void FixedUpdate()
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{
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if (Keyboard.current != null && Keyboard.current.escapeKey.wasPressedThisFrame)
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{
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QuitGame();
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}
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}
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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class PanController : MonoBehaviour
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{
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private AudioSource audioSource;
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void Start()
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audioSource = GetComponent<AudioSource>();
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void OnCollisionEnter(Collision collision)
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{
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audioSource.Play();
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|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 034530e8372611c4691dc01514531c34
|
||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerController : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField] private TMP_Text statsDispaly;
|
||||||
|
|
||||||
|
private float time;
|
||||||
|
private int kills;
|
||||||
|
|
||||||
|
public void IncrementKills()
|
||||||
|
{
|
||||||
|
kills++;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
time += Time.fixedDeltaTime;
|
||||||
|
statsDispaly.SetText($"Time: {time:F0}s | Kills: {kills}");
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6f30135307ff0ec4cb878cac80d60090
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.XR;
|
||||||
|
using UnityEngine.XR.Management;
|
||||||
|
|
||||||
|
public class StartupHeadsetCheck : MonoBehaviour
|
||||||
|
{
|
||||||
|
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
||||||
|
[DllImport("user32.dll", CharSet = CharSet.Unicode)]
|
||||||
|
private static extern int MessageBox(System.IntPtr hWnd, string text, string caption, uint type);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
private IEnumerator Start()
|
||||||
|
{
|
||||||
|
// Let OpenXR/XR Management initialize.
|
||||||
|
yield return null;
|
||||||
|
yield return null;
|
||||||
|
yield return null;
|
||||||
|
yield return null;
|
||||||
|
|
||||||
|
if (!IsOpenXRRunning())
|
||||||
|
{
|
||||||
|
ShowWindowsErrorMessage();
|
||||||
|
Application.Quit();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool IsOpenXRRunning()
|
||||||
|
{
|
||||||
|
XRManagerSettings xrManager = XRGeneralSettings.Instance?.Manager;
|
||||||
|
|
||||||
|
if (xrManager == null || xrManager.activeLoader == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
var displays = new List<XRDisplaySubsystem>();
|
||||||
|
SubsystemManager.GetSubsystems(displays);
|
||||||
|
|
||||||
|
foreach (XRDisplaySubsystem display in displays)
|
||||||
|
{
|
||||||
|
if (display.running)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ShowWindowsErrorMessage()
|
||||||
|
{
|
||||||
|
#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
||||||
|
MessageBox(
|
||||||
|
System.IntPtr.Zero,
|
||||||
|
"No VR headset detected.\n\n" +
|
||||||
|
"Please connect your headset and make sure your OpenXR runtime is active.\n\n" +
|
||||||
|
"SteamVR headset: start SteamVR.\n" +
|
||||||
|
"Meta Quest Link/Air Link: start Meta Quest Link.\n" +
|
||||||
|
"WMR headset: start Mixed Reality Portal.\n\n" +
|
||||||
|
"Then restart the game.",
|
||||||
|
"VR Headset Not Detected",
|
||||||
|
0x10 // MB_ICONERROR
|
||||||
|
);
|
||||||
|
#else
|
||||||
|
Debug.LogError("No VR headset detected.");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3b9f3cb88b161274baaeee6f00477851
|
||||||
@@ -29,18 +29,18 @@ public class ZombieController : MonoBehaviour
|
|||||||
[SerializeField] private AudioClip[] sfx;
|
[SerializeField] private AudioClip[] sfx;
|
||||||
[SerializeField] private int sfxDelay = 5; // seconds
|
[SerializeField] private int sfxDelay = 5; // seconds
|
||||||
|
|
||||||
private Transform player;
|
private PlayerController player;
|
||||||
private Animator animator;
|
private Animator animator;
|
||||||
private AudioSource audioSource;
|
private AudioSource audioSource;
|
||||||
private float lastSfxPlay;
|
private float lastSfxPlay;
|
||||||
|
|
||||||
private bool IsDead() => currentHealth == 0;
|
private bool IsDead() => currentHealth <= 0;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
currentHealth = maxHealth;
|
currentHealth = maxHealth;
|
||||||
animator = GetComponent<Animator>();
|
animator = GetComponent<Animator>();
|
||||||
player = GameObject.FindGameObjectWithTag("Player").transform;
|
player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
|
||||||
audioSource = GetComponent<AudioSource>();
|
audioSource = GetComponent<AudioSource>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,7 +50,7 @@ public class ZombieController : MonoBehaviour
|
|||||||
|
|
||||||
PlaySfx();
|
PlaySfx();
|
||||||
|
|
||||||
float distance = Vector3.Distance(transform.position, player.position);
|
float distance = Vector3.Distance(transform.position, player.transform.position);
|
||||||
|
|
||||||
if (distance <= attackDistance)
|
if (distance <= attackDistance)
|
||||||
{
|
{
|
||||||
@@ -92,9 +92,9 @@ public class ZombieController : MonoBehaviour
|
|||||||
|
|
||||||
private void MoveToPlayer(float speed)
|
private void MoveToPlayer(float speed)
|
||||||
{
|
{
|
||||||
Vector3 direction = (player.position - transform.position).normalized;
|
Vector3 direction = (player.transform.position - transform.position).normalized;
|
||||||
transform.position += speed * Time.deltaTime * direction;
|
transform.position += speed * Time.deltaTime * direction;
|
||||||
transform.LookAt(new Vector3(player.position.x, transform.position.y, player.position.z));
|
transform.LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StopMoving()
|
private void StopMoving()
|
||||||
@@ -129,7 +129,10 @@ public class ZombieController : MonoBehaviour
|
|||||||
private void Die()
|
private void Die()
|
||||||
{
|
{
|
||||||
Debug.Log($"{gameObject.name} is dead");
|
Debug.Log($"{gameObject.name} is dead");
|
||||||
|
|
||||||
animator.SetTrigger(DieHash);
|
animator.SetTrigger(DieHash);
|
||||||
|
player.IncrementKills();
|
||||||
|
|
||||||
Destroy(gameObject, 2f);
|
Destroy(gameObject, 2f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -123,19 +123,19 @@ MonoBehaviour:
|
|||||||
m_PrefilterDBufferMRT1: 1
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 1
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 1
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 1
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 1
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 1
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 1
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterScreenSpaceIrradiance: 0
|
m_PrefilterScreenSpaceIrradiance: 1
|
||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_PrefilterUseLegacyLightmaps: 0
|
m_PrefilterUseLegacyLightmaps: 0
|
||||||
m_PrefilterBicubicLightmapSampling: 0
|
m_PrefilterBicubicLightmapSampling: 1
|
||||||
m_PrefilterReflectionProbeRotation: 0
|
m_PrefilterReflectionProbeRotation: 1
|
||||||
m_PrefilterReflectionProbeBlending: 0
|
m_PrefilterReflectionProbeBlending: 1
|
||||||
m_PrefilterReflectionProbeBoxProjection: 0
|
m_PrefilterReflectionProbeBoxProjection: 1
|
||||||
m_PrefilterReflectionProbeAtlas: 0
|
m_PrefilterReflectionProbeAtlas: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
m_Textures:
|
m_Textures:
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ MonoBehaviour:
|
|||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 3
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 3
|
||||||
m_PrefilteringModeAdditionalLightShadows: 0
|
m_PrefilteringModeAdditionalLightShadows: 0
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 0
|
||||||
m_PrefilteringModeForwardPlus: 0
|
m_PrefilteringModeForwardPlus: 0
|
||||||
@@ -123,19 +123,19 @@ MonoBehaviour:
|
|||||||
m_PrefilterDBufferMRT1: 1
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 1
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 1
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 1
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 1
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 1
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 1
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterScreenSpaceIrradiance: 0
|
m_PrefilterScreenSpaceIrradiance: 1
|
||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_PrefilterUseLegacyLightmaps: 0
|
m_PrefilterUseLegacyLightmaps: 0
|
||||||
m_PrefilterBicubicLightmapSampling: 0
|
m_PrefilterBicubicLightmapSampling: 1
|
||||||
m_PrefilterReflectionProbeRotation: 0
|
m_PrefilterReflectionProbeRotation: 1
|
||||||
m_PrefilterReflectionProbeBlending: 0
|
m_PrefilterReflectionProbeBlending: 1
|
||||||
m_PrefilterReflectionProbeBoxProjection: 0
|
m_PrefilterReflectionProbeBoxProjection: 1
|
||||||
m_PrefilterReflectionProbeAtlas: 0
|
m_PrefilterReflectionProbeAtlas: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
m_Textures:
|
m_Textures:
|
||||||
|
|||||||
@@ -68,7 +68,21 @@ MonoBehaviour:
|
|||||||
- rid: 85001308207054862
|
- rid: 85001308207054862
|
||||||
- rid: 85001308207054863
|
- rid: 85001308207054863
|
||||||
m_RuntimeSettings:
|
m_RuntimeSettings:
|
||||||
m_List: []
|
m_List:
|
||||||
|
- rid: 1876391467148115968
|
||||||
|
- rid: 1876391467148115969
|
||||||
|
- rid: 1876391467148115970
|
||||||
|
- rid: 1876391467148115972
|
||||||
|
- rid: 1876391467148115973
|
||||||
|
- rid: 1876391467148115976
|
||||||
|
- rid: 1876391467148115978
|
||||||
|
- rid: 1876391467148115986
|
||||||
|
- rid: 1876391467148115987
|
||||||
|
- rid: 1876391467148115988
|
||||||
|
- rid: 85001308207054853
|
||||||
|
- rid: 85001308207054856
|
||||||
|
- rid: 85001308207054861
|
||||||
|
- rid: 85001308207054863
|
||||||
m_AssetVersion: 10
|
m_AssetVersion: 10
|
||||||
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
||||||
m_RenderingLayerNames:
|
m_RenderingLayerNames:
|
||||||
|
|||||||
@@ -100,42 +100,42 @@ MonoBehaviour:
|
|||||||
obsoleteHasProbeVolumes:
|
obsoleteHasProbeVolumes:
|
||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 1
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 3
|
||||||
m_PrefilteringModeAdditionalLightShadows: 1
|
m_PrefilteringModeAdditionalLightShadows: 2
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 0
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 0
|
||||||
m_PrefilteringModeDeferredRendering: 1
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
m_PrefilteringModeScreenSpaceOcclusion: 0
|
||||||
m_PrefilterDebugKeywords: 0
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 0
|
m_PrefilterHDROutput: 1
|
||||||
m_PrefilterAlphaOutput: 0
|
m_PrefilterAlphaOutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 1
|
||||||
m_PrefilterSSAOSourceDepthLow: 0
|
m_PrefilterSSAOSourceDepthLow: 1
|
||||||
m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
m_PrefilterSSAOSourceDepthHigh: 0
|
m_PrefilterSSAOSourceDepthHigh: 1
|
||||||
m_PrefilterSSAOInterleaved: 0
|
m_PrefilterSSAOInterleaved: 1
|
||||||
m_PrefilterSSAOBlueNoise: 0
|
m_PrefilterSSAOBlueNoise: 1
|
||||||
m_PrefilterSSAOSampleCountLow: 0
|
m_PrefilterSSAOSampleCountLow: 1
|
||||||
m_PrefilterSSAOSampleCountMedium: 0
|
m_PrefilterSSAOSampleCountMedium: 1
|
||||||
m_PrefilterSSAOSampleCountHigh: 0
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 0
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 0
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 0
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 0
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 0
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterScreenSpaceIrradiance: 0
|
m_PrefilterScreenSpaceIrradiance: 1
|
||||||
m_PrefilterNativeRenderPass: 0
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_PrefilterUseLegacyLightmaps: 0
|
m_PrefilterUseLegacyLightmaps: 0
|
||||||
m_PrefilterBicubicLightmapSampling: 0
|
m_PrefilterBicubicLightmapSampling: 1
|
||||||
m_PrefilterReflectionProbeRotation: 0
|
m_PrefilterReflectionProbeRotation: 1
|
||||||
m_PrefilterReflectionProbeBlending: 0
|
m_PrefilterReflectionProbeBlending: 0
|
||||||
m_PrefilterReflectionProbeBoxProjection: 0
|
m_PrefilterReflectionProbeBoxProjection: 0
|
||||||
m_PrefilterReflectionProbeAtlas: 0
|
m_PrefilterReflectionProbeAtlas: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
m_Textures:
|
m_Textures:
|
||||||
|
|||||||
@@ -100,42 +100,42 @@ MonoBehaviour:
|
|||||||
obsoleteHasProbeVolumes:
|
obsoleteHasProbeVolumes:
|
||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 1
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 3
|
||||||
m_PrefilteringModeAdditionalLightShadows: 1
|
m_PrefilteringModeAdditionalLightShadows: 2
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 0
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 0
|
||||||
m_PrefilteringModeDeferredRendering: 1
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
m_PrefilteringModeScreenSpaceOcclusion: 0
|
||||||
m_PrefilterDebugKeywords: 0
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 0
|
m_PrefilterHDROutput: 1
|
||||||
m_PrefilterAlphaOutput: 0
|
m_PrefilterAlphaOutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 1
|
||||||
m_PrefilterSSAOSourceDepthLow: 0
|
m_PrefilterSSAOSourceDepthLow: 1
|
||||||
m_PrefilterSSAOSourceDepthMedium: 0
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
m_PrefilterSSAOSourceDepthHigh: 0
|
m_PrefilterSSAOSourceDepthHigh: 1
|
||||||
m_PrefilterSSAOInterleaved: 0
|
m_PrefilterSSAOInterleaved: 1
|
||||||
m_PrefilterSSAOBlueNoise: 0
|
m_PrefilterSSAOBlueNoise: 1
|
||||||
m_PrefilterSSAOSampleCountLow: 0
|
m_PrefilterSSAOSampleCountLow: 1
|
||||||
m_PrefilterSSAOSampleCountMedium: 0
|
m_PrefilterSSAOSampleCountMedium: 1
|
||||||
m_PrefilterSSAOSampleCountHigh: 0
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 0
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 0
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 0
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 0
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
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@@ -100,42 +100,42 @@ MonoBehaviour:
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obsoleteHasProbeVolumes:
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m_PrefilterXRKeywords: 0
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m_PrefilterSSAOSourceDepthMedium: 0
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m_PrefilterSSAOSourceDepthMedium: 1
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m_PrefilterSSAOSourceDepthHigh: 0
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m_PrefilterSSAOSourceDepthHigh: 1
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m_PrefilterSSAOInterleaved: 0
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m_PrefilterSSAOBlueNoise: 0
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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m_Scenes:
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path: Assets/Scenes/SampleScene.unity
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path: Assets/Scenes/SampleScene.unity
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guid: 55daccc09a3b69647bbab145b54a3ab3
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guid: 55daccc09a3b69647bbab145b54a3ab3
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path: Assets/Scenes/MyFactory.unity
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guid: 3a0440a7b7c40364691d7e7f98f69833
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m_configObjects:
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260, type: 2}
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Unity.XR.Oculus.Settings: {fileID: 11400000, guid: bfa1182bd221b4ca89619141f66f1260, type: 2}
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Unity.XR.WindowsMR.Settings: {fileID: 11400000, guid: dc5a169419fa04987b057f65238cf3ba, type: 2}
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Unity.XR.WindowsMR.Settings: {fileID: 11400000, guid: dc5a169419fa04987b057f65238cf3ba, type: 2}
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targetDevice: 2
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accelerometerFrequency: 60
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m_SplashScreenAnimation: 1
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androidShowActivityIndicatorOnLoading: -1
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iosUseCustomAppBackgroundBehavior: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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AndroidAppBundleSizeToValidate: 150
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AndroidReportGooglePlayAppDependencies: 1
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androidSymbolsSizeThreshold: 800
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@@ -3,9 +3,9 @@
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Unity version: `6000.3.13f1` (LTS)
|
Unity version: `6000.3.13f1` (LTS)
|
||||||
|
|
||||||
## Tasky
|
## Tasky
|
||||||
- [ ] Instakill panvicou
|
- [x] Instakill panvicou
|
||||||
- [x] Zvukový efekt na zombíkov
|
- [x] Zvukový efekt na zombíkov
|
||||||
- [ ] Meranie času a killov
|
- [x] Meranie času a killov
|
||||||
- [ ] Menu/UI
|
- [ ] Menu/UI
|
||||||
- [ ] Hudba počas hrania
|
- [ ] Hudba počas hrania
|
||||||
- [ ] Viac spawnerov
|
- [ ] Viac spawnerov
|
||||||
|
|||||||
+1
-1
@@ -1,6 +1,6 @@
|
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<Solution>
|
<Solution>
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
|
|
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<Project Path="Assembly-CSharp.csproj" />
|
<Project Path="Assembly-CSharp.csproj" />
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|
<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.Editor.csproj" />
|
<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.Editor.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.csproj" />
|
<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.csproj" />
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||||||
<Project Path="Unity.XR.Hands.Samples.VisualizerSample.csproj" />
|
<Project Path="Unity.XR.Hands.Samples.VisualizerSample.csproj" />
|
||||||
|
|||||||
+1
-1
@@ -1,6 +1,6 @@
|
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<Solution>
|
<Solution>
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
|
|
||||||
<Project Path="Assembly-CSharp.csproj" />
|
<Project Path="Assembly-CSharp.csproj" />
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|
<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.Editor.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.Editor.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.csproj" />
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<Project Path="Unity.XR.Hands.Samples.VisualizerSample.csproj" />
|
<Project Path="Unity.XR.Hands.Samples.VisualizerSample.csproj" />
|
||||||
|
|||||||
Reference in New Issue
Block a user