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using UnityEngine;
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{
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|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionEnter(Collision collision)
|
||||||
|
{
|
||||||
|
audioSource.Play();
|
||||||
|
|
||||||
|
if (collision.gameObject.CompareTag("Zombie"))
|
||||||
|
{
|
||||||
|
collision.gameObject.SendMessage("TakeDamage", 100, SendMessageOptions.DontRequireReceiver);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 034530e8372611c4691dc01514531c34
|
||||||
+1
-1
@@ -1,6 +1,6 @@
|
|||||||
<Solution>
|
<Solution>
|
||||||
<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
|
|
||||||
<Project Path="Assembly-CSharp.csproj" />
|
<Project Path="Assembly-CSharp.csproj" />
|
||||||
|
<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
|
||||||
<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.Editor.csproj" />
|
<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.Editor.csproj" />
|
||||||
<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.csproj" />
|
<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.csproj" />
|
||||||
<Project Path="Unity.XR.Hands.Samples.VisualizerSample.csproj" />
|
<Project Path="Unity.XR.Hands.Samples.VisualizerSample.csproj" />
|
||||||
|
|||||||
Reference in New Issue
Block a user