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using UnityEngine;
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[RequireComponent(typeof(AudioSource))]
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public class PanController : MonoBehaviour
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{
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private AudioSource audioSource;
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void Start()
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{
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audioSource = GetComponent<AudioSource>();
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}
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void OnCollisionEnter(Collision collision)
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{
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audioSource.Play();
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if (collision.gameObject.CompareTag("Zombie"))
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{
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collision.gameObject.SendMessage("TakeDamage", 100, SendMessageOptions.DontRequireReceiver);
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}
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+1
-1
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<Solution>
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.Editor.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.csproj" />
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<Project Path="Unity.XR.Hands.Samples.VisualizerSample.csproj" />
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Reference in New Issue
Block a user