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1ecec0318c
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@@ -148,6 +148,9 @@ MonoBehaviour:
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|||||||
highQualityFiltering:
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highQualityFiltering:
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||||||
m_OverrideState: 1
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m_OverrideState: 1
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||||||
m_Value: 0
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m_Value: 0
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||||||
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filter:
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||||||
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m_OverrideState: 1
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||||||
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m_Value: 0
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||||||
downscale:
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downscale:
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||||||
m_OverrideState: 1
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m_OverrideState: 1
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||||||
m_Value: 0
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m_Value: 0
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||||||
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|||||||
@@ -32,8 +32,8 @@ Transform:
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|||||||
serializedVersion: 2
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serializedVersion: 2
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||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0.9, y: 0.9, z: 0.9}
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||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 1
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||||||
m_Children:
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m_Children:
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||||||
- {fileID: 4963480517219212217}
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- {fileID: 4963480517219212217}
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||||||
m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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||||||
@@ -57,8 +57,8 @@ BoxCollider:
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|||||||
m_ProvidesContacts: 0
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m_ProvidesContacts: 0
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||||||
m_Enabled: 1
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m_Enabled: 1
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||||||
serializedVersion: 3
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serializedVersion: 3
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||||||
m_Size: {x: 0.4051012, y: 0.06337005, z: 0.40191492}
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m_Size: {x: 0.40510124, y: 0.07935201, z: 0.40191492}
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||||||
m_Center: {x: 0.0015488714, y: 0.044198424, z: -0.002368316}
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m_Center: {x: 0.0015488764, y: 0.036207452, z: -0.0023683244}
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||||||
--- !u!82 &2773283124664743149
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--- !u!82 &2773283124664743149
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AudioSource:
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AudioSource:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
@@ -72,13 +72,13 @@ AudioSource:
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|||||||
m_audioClip: {fileID: 0}
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m_audioClip: {fileID: 0}
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||||||
m_Resource: {fileID: 8300000, guid: 5479f803d82e2514b8f2532f77f05434, type: 3}
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m_Resource: {fileID: 8300000, guid: 5479f803d82e2514b8f2532f77f05434, type: 3}
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||||||
m_PlayOnAwake: 1
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m_PlayOnAwake: 1
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||||||
m_Volume: 0.3
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m_Volume: 0.55
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||||||
m_Pitch: 1
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m_Pitch: 1
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||||||
Loop: 0
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Loop: 0
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||||||
Mute: 0
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Mute: 0
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||||||
Spatialize: 0
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Spatialize: 0
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||||||
SpatializePostEffects: 0
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SpatializePostEffects: 0
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||||||
Priority: 90
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Priority: 110
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||||||
DopplerLevel: 1
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DopplerLevel: 1
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||||||
MinDistance: 0.08684671
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MinDistance: 0.08684671
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||||||
MaxDistance: 35452.625
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MaxDistance: 35452.625
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||||||
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|||||||
@@ -1919,7 +1919,7 @@ AudioSource:
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|||||||
m_audioClip: {fileID: 0}
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m_audioClip: {fileID: 0}
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||||||
m_Resource: {fileID: 0}
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m_Resource: {fileID: 0}
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||||||
m_PlayOnAwake: 0
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m_PlayOnAwake: 0
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||||||
m_Volume: 0.3
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m_Volume: 0.1
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||||||
m_Pitch: 1
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m_Pitch: 1
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||||||
Loop: 0
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Loop: 0
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||||||
Mute: 0
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Mute: 0
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||||||
@@ -1927,7 +1927,7 @@ AudioSource:
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|||||||
SpatializePostEffects: 0
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SpatializePostEffects: 0
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||||||
Priority: 100
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Priority: 100
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||||||
DopplerLevel: 1
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DopplerLevel: 1
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||||||
MinDistance: 1
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MinDistance: 0.40407735
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||||||
MaxDistance: 500
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MaxDistance: 500
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||||||
Pan2D: 0
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Pan2D: 0
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||||||
rolloffMode: 0
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rolloffMode: 0
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||||||
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|||||||
@@ -0,0 +1,8 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 3811c91c0ab34594ba812ac2b52cd618
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||||||
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folderAsset: yes
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||||||
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DefaultImporter:
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||||||
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externalObjects: {}
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||||||
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userData:
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||||||
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assetBundleName:
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||||||
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assetBundleVariant:
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||||||
+1208
-1
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,22 @@
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|||||||
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class ExitHandles : MonoBehaviour
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{
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private void FixedUpdate()
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{
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if (Keyboard.current != null && Keyboard.current.escapeKey.wasPressedThisFrame)
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{
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QuitGame();
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}
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}
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private void QuitGame()
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{
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Application.Quit();
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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||||||
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}
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||||||
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}
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||||||
@@ -0,0 +1,2 @@
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|||||||
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fileFormatVersion: 2
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||||||
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guid: 5384884ed8e0b864cb4f90b078206b62
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@@ -0,0 +1,21 @@
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|||||||
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using TMPro;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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||||||
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[SerializeField] private TMP_Text statsDispaly;
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||||||
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||||||
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private float time;
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||||||
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private int kills;
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||||||
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||||||
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public void IncrementKills()
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||||||
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{
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kills++;
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}
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||||||
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void FixedUpdate()
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||||||
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{
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||||||
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time += Time.fixedDeltaTime;
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||||||
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statsDispaly.SetText($"Time: {time:F0}s | Kills: {kills}");
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||||||
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}
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||||||
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}
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||||||
@@ -0,0 +1,2 @@
|
|||||||
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fileFormatVersion: 2
|
||||||
|
guid: 6f30135307ff0ec4cb878cac80d60090
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
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using System.Collections;
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||||||
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using System.Collections.Generic;
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||||||
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using System.Runtime.InteropServices;
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||||||
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using UnityEngine;
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||||||
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using UnityEngine.XR;
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||||||
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using UnityEngine.XR.Management;
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||||||
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||||||
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public class StartupHeadsetCheck : MonoBehaviour
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||||||
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{
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#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
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[DllImport("user32.dll", CharSet = CharSet.Unicode)]
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private static extern int MessageBox(System.IntPtr hWnd, string text, string caption, uint type);
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#endif
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private IEnumerator Start()
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{
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// Let OpenXR/XR Management initialize.
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yield return null;
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yield return null;
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yield return null;
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yield return null;
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if (!IsOpenXRRunning())
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||||||
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{
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ShowWindowsErrorMessage();
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Application.Quit();
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||||||
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}
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||||||
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}
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||||||
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private bool IsOpenXRRunning()
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{
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XRManagerSettings xrManager = XRGeneralSettings.Instance?.Manager;
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if (xrManager == null || xrManager.activeLoader == null)
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||||||
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{
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return false;
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}
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||||||
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var displays = new List<XRDisplaySubsystem>();
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SubsystemManager.GetSubsystems(displays);
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||||||
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||||||
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foreach (XRDisplaySubsystem display in displays)
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||||||
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{
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||||||
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if (display.running)
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||||||
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{
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return true;
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||||||
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}
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||||||
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}
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||||||
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||||||
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return false;
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||||||
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}
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||||||
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||||||
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private void ShowWindowsErrorMessage()
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||||||
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{
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#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
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MessageBox(
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System.IntPtr.Zero,
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|
"No VR headset detected.\n\n" +
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"Please connect your headset and make sure your OpenXR runtime is active.\n\n" +
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|
"SteamVR headset: start SteamVR.\n" +
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||||||
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"Meta Quest Link/Air Link: start Meta Quest Link.\n" +
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||||||
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"WMR headset: start Mixed Reality Portal.\n\n" +
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"Then restart the game.",
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"VR Headset Not Detected",
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0x10 // MB_ICONERROR
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);
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#else
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||||||
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Debug.LogError("No VR headset detected.");
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||||||
|
#endif
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||||||
|
}
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||||||
|
}
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||||||
@@ -0,0 +1,2 @@
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|||||||
|
fileFormatVersion: 2
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||||||
|
guid: 3b9f3cb88b161274baaeee6f00477851
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||||||
@@ -29,18 +29,18 @@ public class ZombieController : MonoBehaviour
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|||||||
[SerializeField] private AudioClip[] sfx;
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[SerializeField] private AudioClip[] sfx;
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[SerializeField] private int sfxDelay = 5; // seconds
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[SerializeField] private int sfxDelay = 5; // seconds
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||||||
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||||||
private Transform player;
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private PlayerController player;
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||||||
private Animator animator;
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private Animator animator;
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||||||
private AudioSource audioSource;
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private AudioSource audioSource;
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||||||
private float lastSfxPlay;
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private float lastSfxPlay;
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||||||
|
|
||||||
private bool IsDead() => currentHealth == 0;
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private bool IsDead() => currentHealth <= 0;
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||||||
|
|
||||||
private void Start()
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private void Start()
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||||||
{
|
{
|
||||||
currentHealth = maxHealth;
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currentHealth = maxHealth;
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||||||
animator = GetComponent<Animator>();
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animator = GetComponent<Animator>();
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||||||
player = GameObject.FindGameObjectWithTag("Player").transform;
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player = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>();
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||||||
audioSource = GetComponent<AudioSource>();
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audioSource = GetComponent<AudioSource>();
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||||||
}
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}
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||||||
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|
||||||
@@ -50,7 +50,7 @@ public class ZombieController : MonoBehaviour
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|||||||
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||||||
PlaySfx();
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PlaySfx();
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||||||
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|
||||||
float distance = Vector3.Distance(transform.position, player.position);
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float distance = Vector3.Distance(transform.position, player.transform.position);
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||||||
if (distance <= attackDistance)
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if (distance <= attackDistance)
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||||||
{
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{
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||||||
@@ -92,9 +92,9 @@ public class ZombieController : MonoBehaviour
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|||||||
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||||||
private void MoveToPlayer(float speed)
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private void MoveToPlayer(float speed)
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||||||
{
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{
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||||||
Vector3 direction = (player.position - transform.position).normalized;
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Vector3 direction = (player.transform.position - transform.position).normalized;
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||||||
transform.position += speed * Time.deltaTime * direction;
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transform.position += speed * Time.deltaTime * direction;
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||||||
transform.LookAt(new Vector3(player.position.x, transform.position.y, player.position.z));
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transform.LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z));
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||||||
}
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}
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||||||
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||||||
private void StopMoving()
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private void StopMoving()
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||||||
@@ -129,7 +129,10 @@ public class ZombieController : MonoBehaviour
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|||||||
private void Die()
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private void Die()
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||||||
{
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{
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||||||
Debug.Log($"{gameObject.name} is dead");
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Debug.Log($"{gameObject.name} is dead");
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animator.SetTrigger(DieHash);
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animator.SetTrigger(DieHash);
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||||||
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player.IncrementKills();
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||||||
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||||||
Destroy(gameObject, 2f);
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Destroy(gameObject, 2f);
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||||||
}
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}
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||||||
}
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}
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||||||
@@ -123,19 +123,19 @@ MonoBehaviour:
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|||||||
m_PrefilterDBufferMRT1: 1
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m_PrefilterDBufferMRT1: 1
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||||||
m_PrefilterDBufferMRT2: 1
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m_PrefilterDBufferMRT2: 1
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||||||
m_PrefilterDBufferMRT3: 1
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m_PrefilterDBufferMRT3: 1
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||||||
m_PrefilterSoftShadowsQualityLow: 0
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m_PrefilterSoftShadowsQualityLow: 1
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||||||
m_PrefilterSoftShadowsQualityMedium: 1
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m_PrefilterSoftShadowsQualityMedium: 1
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||||||
m_PrefilterSoftShadowsQualityHigh: 1
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m_PrefilterSoftShadowsQualityHigh: 1
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||||||
m_PrefilterSoftShadows: 1
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 1
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterScreenSpaceIrradiance: 0
|
m_PrefilterScreenSpaceIrradiance: 1
|
||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_PrefilterUseLegacyLightmaps: 0
|
m_PrefilterUseLegacyLightmaps: 0
|
||||||
m_PrefilterBicubicLightmapSampling: 0
|
m_PrefilterBicubicLightmapSampling: 1
|
||||||
m_PrefilterReflectionProbeRotation: 0
|
m_PrefilterReflectionProbeRotation: 1
|
||||||
m_PrefilterReflectionProbeBlending: 0
|
m_PrefilterReflectionProbeBlending: 1
|
||||||
m_PrefilterReflectionProbeBoxProjection: 0
|
m_PrefilterReflectionProbeBoxProjection: 1
|
||||||
m_PrefilterReflectionProbeAtlas: 0
|
m_PrefilterReflectionProbeAtlas: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
|
m_ShadowCascades: 0
|
||||||
m_Textures:
|
m_Textures:
|
||||||
|
|||||||
@@ -101,7 +101,7 @@ MonoBehaviour:
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|||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 3
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 3
|
||||||
m_PrefilteringModeAdditionalLightShadows: 0
|
m_PrefilteringModeAdditionalLightShadows: 0
|
||||||
m_PrefilterXRKeywords: 0
|
m_PrefilterXRKeywords: 0
|
||||||
m_PrefilteringModeForwardPlus: 0
|
m_PrefilteringModeForwardPlus: 0
|
||||||
@@ -123,19 +123,19 @@ MonoBehaviour:
|
|||||||
m_PrefilterDBufferMRT1: 1
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 1
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 1
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 1
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 1
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 1
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 1
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterScreenSpaceIrradiance: 0
|
m_PrefilterScreenSpaceIrradiance: 1
|
||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
m_PrefilterUseLegacyLightmaps: 0
|
m_PrefilterUseLegacyLightmaps: 0
|
||||||
m_PrefilterBicubicLightmapSampling: 0
|
m_PrefilterBicubicLightmapSampling: 1
|
||||||
m_PrefilterReflectionProbeRotation: 0
|
m_PrefilterReflectionProbeRotation: 1
|
||||||
m_PrefilterReflectionProbeBlending: 0
|
m_PrefilterReflectionProbeBlending: 1
|
||||||
m_PrefilterReflectionProbeBoxProjection: 0
|
m_PrefilterReflectionProbeBoxProjection: 1
|
||||||
m_PrefilterReflectionProbeAtlas: 0
|
m_PrefilterReflectionProbeAtlas: 1
|
||||||
m_ShaderVariantLogLevel: 0
|
m_ShaderVariantLogLevel: 0
|
||||||
m_ShadowCascades: 0
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m_ShadowCascades: 0
|
||||||
m_Textures:
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m_Textures:
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||||||
|
|||||||
@@ -68,7 +68,21 @@ MonoBehaviour:
|
|||||||
- rid: 85001308207054862
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- rid: 85001308207054862
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||||||
- rid: 85001308207054863
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- rid: 85001308207054863
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||||||
m_RuntimeSettings:
|
m_RuntimeSettings:
|
||||||
m_List: []
|
m_List:
|
||||||
|
- rid: 1876391467148115968
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||||||
|
- rid: 1876391467148115969
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- rid: 1876391467148115970
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- rid: 1876391467148115972
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- rid: 1876391467148115973
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- rid: 1876391467148115976
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- rid: 1876391467148115978
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- rid: 1876391467148115986
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- rid: 1876391467148115987
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||||||
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- rid: 1876391467148115988
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- rid: 85001308207054853
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||||||
|
- rid: 85001308207054856
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||||||
|
- rid: 85001308207054861
|
||||||
|
- rid: 85001308207054863
|
||||||
m_AssetVersion: 10
|
m_AssetVersion: 10
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@@ -5,7 +5,7 @@ Unity version: `6000.3.13f1` (LTS)
|
|||||||
## Tasky
|
## Tasky
|
||||||
- [x] Instakill panvicou
|
- [x] Instakill panvicou
|
||||||
- [x] Zvukový efekt na zombíkov
|
- [x] Zvukový efekt na zombíkov
|
||||||
- [ ] Meranie času a killov
|
- [x] Meranie času a killov
|
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- [ ] Menu/UI
|
- [ ] Menu/UI
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- [ ] Hudba počas hrania
|
- [ ] Hudba počas hrania
|
||||||
- [ ] Viac spawnerov
|
- [ ] Viac spawnerov
|
||||||
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|||||||
+1
-1
@@ -1,6 +1,6 @@
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<Solution>
|
<Solution>
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Assembly-CSharp.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.StarterAssets.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.Editor.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.Editor.csproj" />
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<Project Path="Unity.XR.Interaction.Toolkit.Samples.Hands.csproj" />
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<Project Path="Unity.XR.Hands.Samples.VisualizerSample.csproj" />
|
<Project Path="Unity.XR.Hands.Samples.VisualizerSample.csproj" />
|
||||||
|
|||||||
Reference in New Issue
Block a user