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using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
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|
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public class ExitHandles : MonoBehaviour
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{
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private void FixedUpdate()
|
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{
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if (Keyboard.current != null && Keyboard.current.escapeKey.wasPressedThisFrame)
|
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{
|
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QuitGame();
|
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}
|
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}
|
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private void QuitGame()
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{
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Application.Quit();
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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fileFormatVersion: 2
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guid: 5384884ed8e0b864cb4f90b078206b62
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@@ -0,0 +1,71 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
using UnityEngine.XR.Management;
|
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|
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public class StartupHeadsetCheck : MonoBehaviour
|
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{
|
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#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
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[DllImport("user32.dll", CharSet = CharSet.Unicode)]
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private static extern int MessageBox(System.IntPtr hWnd, string text, string caption, uint type);
|
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#endif
|
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|
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private IEnumerator Start()
|
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{
|
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// Let OpenXR/XR Management initialize.
|
||||
yield return null;
|
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yield return null;
|
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yield return null;
|
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yield return null;
|
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|
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if (!IsOpenXRRunning())
|
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{
|
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ShowWindowsErrorMessage();
|
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Application.Quit();
|
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}
|
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}
|
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|
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private bool IsOpenXRRunning()
|
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{
|
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XRManagerSettings xrManager = XRGeneralSettings.Instance?.Manager;
|
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|
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if (xrManager == null || xrManager.activeLoader == null)
|
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{
|
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return false;
|
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}
|
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|
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var displays = new List<XRDisplaySubsystem>();
|
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SubsystemManager.GetSubsystems(displays);
|
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|
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foreach (XRDisplaySubsystem display in displays)
|
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{
|
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if (display.running)
|
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{
|
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return true;
|
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}
|
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}
|
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|
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return false;
|
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}
|
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|
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private void ShowWindowsErrorMessage()
|
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{
|
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#if UNITY_STANDALONE_WIN && !UNITY_EDITOR
|
||||
MessageBox(
|
||||
System.IntPtr.Zero,
|
||||
"No VR headset detected.\n\n" +
|
||||
"Please connect your headset and make sure your OpenXR runtime is active.\n\n" +
|
||||
"SteamVR headset: start SteamVR.\n" +
|
||||
"Meta Quest Link/Air Link: start Meta Quest Link.\n" +
|
||||
"WMR headset: start Mixed Reality Portal.\n\n" +
|
||||
"Then restart the game.",
|
||||
"VR Headset Not Detected",
|
||||
0x10 // MB_ICONERROR
|
||||
);
|
||||
#else
|
||||
Debug.LogError("No VR headset detected.");
|
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#endif
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}
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}
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Reference in New Issue
Block a user