You've already forked zumbi-game
Compare commits
3 Commits
38b1456c7e
...
abd2f5e94f
| Author | SHA1 | Date | |
|---|---|---|---|
|
abd2f5e94f
|
|||
|
3158befb1e
|
|||
|
1e35195ab8
|
@@ -1905,6 +1905,7 @@ MonoBehaviour:
|
||||
- {fileID: 8300000, guid: 1e52096c131bbbb4f94236be610dbb22, type: 3}
|
||||
- {fileID: 8300000, guid: a6d7ea851c2ca764a829054b971cfe67, type: 3}
|
||||
- {fileID: 8300000, guid: 98cbf8c7e7fb89345a25a8606b4761eb, type: 3}
|
||||
sfxDelay: 5
|
||||
--- !u!82 &8752207854750903613
|
||||
AudioSource:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1918,13 +1919,13 @@ AudioSource:
|
||||
m_audioClip: {fileID: 0}
|
||||
m_Resource: {fileID: 0}
|
||||
m_PlayOnAwake: 0
|
||||
m_Volume: 1
|
||||
m_Volume: 0.3
|
||||
m_Pitch: 1
|
||||
Loop: 0
|
||||
Mute: 0
|
||||
Spatialize: 0
|
||||
SpatializePostEffects: 0
|
||||
Priority: 128
|
||||
Priority: 100
|
||||
DopplerLevel: 1
|
||||
MinDistance: 1
|
||||
MaxDistance: 500
|
||||
|
||||
@@ -1497,6 +1497,63 @@ Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 4661362728943144, guid: ce6ad725e758b1344b46e8fe8c00eb64, type: 3}
|
||||
m_PrefabInstance: {fileID: 113615376}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &115860106
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -11.35
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 1.505
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -79.2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4577442700511520119, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: ZombieSpawner (1)
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
--- !u!4 &118282469 stripped
|
||||
Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 400000, guid: 1a5f2b92e3d507a438173f443b67a160, type: 3}
|
||||
@@ -22709,6 +22766,63 @@ Transform:
|
||||
m_CorrespondingSourceObject: {fileID: 4525637063645508, guid: aac3f9c5e29417449b3d93e8cea32bb0, type: 3}
|
||||
m_PrefabInstance: {fileID: 1576416798}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
--- !u!1001 &1577299822
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Modification:
|
||||
serializedVersion: 3
|
||||
m_TransformParent: {fileID: 0}
|
||||
m_Modifications:
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: -3.66
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 6.695
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: 14.66
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalRotation.w
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalRotation.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalRotation.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalRotation.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.x
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2784853915108793861, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4577442700511520119, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: ZombieSpawner (2)
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 02fce1db4fc201d40a75e8b1fb24451f, type: 3}
|
||||
--- !u!1001 &1580376817
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -31682,3 +31796,5 @@ SceneRoots:
|
||||
- {fileID: 1721920305}
|
||||
- {fileID: 1461267492}
|
||||
- {fileID: 6285290630150814547}
|
||||
- {fileID: 115860106}
|
||||
- {fileID: 1577299822}
|
||||
|
||||
@@ -4,15 +4,18 @@ using UnityEngine;
|
||||
public class ZombieSpawnerLogic : MonoBehaviour
|
||||
{
|
||||
public GameObject Prefab;
|
||||
public byte CooldownSeconds = 5;
|
||||
public byte MinCooldownSeconds = 5;
|
||||
public byte MaxCooldownSeconds = 30;
|
||||
public byte MaxSpawns = 5;
|
||||
|
||||
private float _currentSpawnDelay;
|
||||
private float _lastSpawn;
|
||||
private readonly List<GameObject> _spawns = new();
|
||||
|
||||
void Start()
|
||||
{
|
||||
_lastSpawn = Time.time;
|
||||
PickNewSpawnDelay();
|
||||
}
|
||||
|
||||
void FixedUpdate()
|
||||
@@ -21,9 +24,15 @@ public class ZombieSpawnerLogic : MonoBehaviour
|
||||
AttemptZombieSpawn();
|
||||
}
|
||||
|
||||
private void PickNewSpawnDelay()
|
||||
{
|
||||
_currentSpawnDelay = Random.Range(MinCooldownSeconds, MaxCooldownSeconds);
|
||||
Debug.Log($"Zombie spawner new spawn delay: {_currentSpawnDelay}s");
|
||||
}
|
||||
|
||||
private void AttemptZombieSpawn()
|
||||
{
|
||||
if (Time.time - _lastSpawn < CooldownSeconds)
|
||||
if (Time.time - _lastSpawn < _currentSpawnDelay)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -38,6 +47,7 @@ public class ZombieSpawnerLogic : MonoBehaviour
|
||||
var newZombie = Instantiate(Prefab, transform);
|
||||
_spawns.Add(newZombie);
|
||||
_lastSpawn = Time.time;
|
||||
PickNewSpawnDelay();
|
||||
}
|
||||
|
||||
private void RemoveDestroyedZombies() => _spawns.RemoveAll(zombie => zombie == null);
|
||||
|
||||
@@ -10,8 +10,9 @@ Unity version: `6000.3.13f1` (LTS)
|
||||
- [ ] Hudba počas hrania
|
||||
- [ ] Viac spawnerov
|
||||
- [ ] Inteligentnejší spawner
|
||||
- randomizácia delayu medzi spawnmi
|
||||
- [ ] Obmedzenie priestoru aby sa nedalo dostať von z mapy (neni nutné)
|
||||
- [x] randomizácia delayu medzi spawnmi
|
||||
- [ ] deaktivovať spawner ak hráč je príliš ďaleko (*optimalizácia - neni nutné*)
|
||||
- [ ] Obmedzenie priestoru aby sa nedalo dostať von z mapy (*neni nutné*)
|
||||
- [x] Opraviť opakujúciú "Die" animáciu keď sa spamuje strielanie zombíka
|
||||
- [x] Opraviť posun zombíka na podlahe keď umiera
|
||||
- [x] Opraviť aby zombíci nevedeli ľahnúť pri kolízii s hráčom alebo inými zombíkmi
|
||||
Reference in New Issue
Block a user