prevent dead zombie from sliding on floor

This commit is contained in:
2026-05-05 11:08:07 +02:00
parent 761753a8fe
commit 6a14b5be4f
+3 -1
View File
@@ -1,6 +1,7 @@
using UnityEngine;
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(Rigidbody))]
public class ZombieController : MonoBehaviour
{
private static readonly int DieHash = Animator.StringToHash("Die");
@@ -41,6 +42,7 @@ public class ZombieController : MonoBehaviour
private void Update()
{
if (player == null) return;
if (currentHealth == 0) return;
float distance = Vector3.Distance(transform.position, player.position);