diff --git a/Assets/Scripts/ZombieController.cs b/Assets/Scripts/ZombieController.cs index db6aab1..001cb2b 100644 --- a/Assets/Scripts/ZombieController.cs +++ b/Assets/Scripts/ZombieController.cs @@ -1,6 +1,7 @@ using UnityEngine; - [RequireComponent(typeof(Animator))] + +[RequireComponent(typeof(Rigidbody))] public class ZombieController : MonoBehaviour { private static readonly int DieHash = Animator.StringToHash("Die"); @@ -41,6 +42,7 @@ public class ZombieController : MonoBehaviour private void Update() { if (player == null) return; + if (currentHealth == 0) return; float distance = Vector3.Distance(transform.position, player.position);