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prevent dead zombie from sliding on floor
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@@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine;
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[RequireComponent(typeof(Animator))]
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[RequireComponent(typeof(Animator))]
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[RequireComponent(typeof(Rigidbody))]
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public class ZombieController : MonoBehaviour
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public class ZombieController : MonoBehaviour
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{
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{
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private static readonly int DieHash = Animator.StringToHash("Die");
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private static readonly int DieHash = Animator.StringToHash("Die");
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@@ -41,6 +42,7 @@ public class ZombieController : MonoBehaviour
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private void Update()
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private void Update()
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{
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{
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if (player == null) return;
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if (player == null) return;
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if (currentHealth == 0) return;
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float distance = Vector3.Distance(transform.position, player.position);
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float distance = Vector3.Distance(transform.position, player.position);
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