Files
zumbi-game/Assets/Scripts/GunController.cs
T

35 lines
839 B
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class GunController : MonoBehaviour
{
[SerializeField] private InputActionReference rightTriggerAction;
[Header("Audio")]
[SerializeField] private AudioSource audioSource;
[SerializeField] private AudioClip triggerSoundEffect;
private void OnEnable()
{
rightTriggerAction.action.Enable();
rightTriggerAction.action.performed += OnTriggerPressed;
}
private void OnDisable()
{
rightTriggerAction.action.performed -= OnTriggerPressed;
rightTriggerAction.action.Disable();
}
private void OnTriggerPressed(InputAction.CallbackContext context)
{
HandleShoot();
}
private void HandleShoot()
{
Debug.Log("Shoot!");
audioSource.PlayOneShot(triggerSoundEffect);
}
}