Files

23 lines
422 B
C#

using UnityEngine;
using UnityEngine.InputSystem;
public class ExitHandles : MonoBehaviour
{
private void FixedUpdate()
{
if (Keyboard.current != null && Keyboard.current.escapeKey.wasPressedThisFrame)
{
QuitGame();
}
}
private void QuitGame()
{
Application.Quit();
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#endif
}
}