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23 lines
422 B
C#
23 lines
422 B
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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public class ExitHandles : MonoBehaviour
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{
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private void FixedUpdate()
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{
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if (Keyboard.current != null && Keyboard.current.escapeKey.wasPressedThisFrame)
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{
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QuitGame();
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}
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}
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private void QuitGame()
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{
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Application.Quit();
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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}
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}
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