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2 Commits

Author SHA1 Message Date
br0kenpixel 6a14b5be4f prevent dead zombie from sliding on floor 2026-05-05 11:08:07 +02:00
br0kenpixel 761753a8fe add tasks 2026-05-05 11:02:19 +02:00
2 changed files with 5 additions and 1 deletions
+3 -1
View File
@@ -1,6 +1,7 @@
using UnityEngine;
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(Rigidbody))]
public class ZombieController : MonoBehaviour
{
private static readonly int DieHash = Animator.StringToHash("Die");
@@ -41,6 +42,7 @@ public class ZombieController : MonoBehaviour
private void Update()
{
if (player == null) return;
if (currentHealth == 0) return;
float distance = Vector3.Distance(transform.position, player.position);
+2
View File
@@ -12,3 +12,5 @@ Unity version: `6000.3.13f1` (LTS)
- [ ] Inteligentnejší spawner
- randomizácia delayu medzi spawnmi
- [ ] Obmedzenie priestoru aby sa nedalo dostať von z mapy (neni nutné)
- [ ] Opraviť opakujúciú "Die" animáciu keď sa spamuje strielanie zombíka
- [ ] Opraviť posun zombíka na podlahe keď umiera