Commit Graph

17 Commits

Author SHA1 Message Date
br0kenpixel fab63cc082 add frying pan 2026-05-05 12:38:22 +02:00
br0kenpixel 1e35195ab8 randomize delay between zombie spawns 2026-05-05 11:43:15 +02:00
br0kenpixel b3825287a2 simplify member access 2026-05-05 11:36:22 +02:00
br0kenpixel 5d4e0b98bf add random sfx to zombies 2026-05-05 11:30:54 +02:00
br0kenpixel 1e656a9b2a refactor: encapsulate health check in IsDead method 2026-05-05 11:19:27 +02:00
br0kenpixel 2a64ddee13 refactor: simplify RemoveDestroyedZombies method 2026-05-05 11:19:12 +02:00
br0kenpixel 5d5b3c8e9a remove unreachable condition and translate log message 2026-05-05 11:13:31 +02:00
br0kenpixel 2c70174e69 translate debug log messages 2026-05-05 11:11:59 +02:00
br0kenpixel 6bc9b5b15c simplify player transfor getter in zombie controller 2026-05-05 11:11:07 +02:00
br0kenpixel 6a14b5be4f prevent dead zombie from sliding on floor 2026-05-05 11:08:07 +02:00
br0kenpixel 0d63b7bcce apply language lints 2026-05-05 10:54:55 +02:00
br0kenpixel ad5787ee75 fix incorrect animation name 2026-05-04 13:25:30 +02:00
br0kenpixel 06a72c107f adjust zombie properties 2026-05-04 13:16:36 +02:00
dkecskes 6ee1c92cc8 Add ZombieAnimator controller and animations
- Created a new Animator Controller for the Zombie character, including states for Idle, Walk, Run, Attack, and Die.
- Defined transitions between states based on conditions such as isWalking, isRunning, isAttacking, and Die.
- Added a new Animations folder and associated meta files for proper asset management.
2026-05-04 13:08:33 +02:00
dkecskes 835127238a add zombie controller and implement damage system; update gun controller for raycasting; modify prefab and scene settings 2026-05-04 12:39:20 +02:00
br0kenpixel 957f8845b9 add shoot sfx and gun trigger 2026-05-04 12:16:10 +02:00
br0kenpixel 4ddd24b45b zombie + spawner 2026-04-27 10:23:16 +02:00