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add ESC exit handler
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using UnityEngine;
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public class ExitHandles : MonoBehaviour
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{
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private void FixedUpdate()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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QuitGame();
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}
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}
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private void QuitGame()
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{
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Application.Quit();
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#endif
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 5384884ed8e0b864cb4f90b078206b62
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