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add zombie controller and implement damage system; update gun controller for raycasting; modify prefab and scene settings
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using UnityEngine;
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public class ZombieController : MonoBehaviour
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{
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[SerializeField] private float maxHealth = 100f;
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private float currentHealth;
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private void Start()
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{
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currentHealth = maxHealth;
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}
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public void TakeDamage(float amount)
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{
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currentHealth -= amount;
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Debug.Log($"{gameObject.name} dostal {amount} damage. HP: {currentHealth}/{maxHealth}");
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if (currentHealth <= 0)
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{
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Die();
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}
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}
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private void Die()
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{
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Debug.Log($"{gameObject.name} je mŕtvy!");
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Destroy(gameObject);
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}
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}
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