add zombie controller and implement damage system; update gun controller for raycasting; modify prefab and scene settings

This commit is contained in:
dkecskes
2026-05-04 12:39:20 +02:00
parent 957f8845b9
commit 835127238a
8 changed files with 117 additions and 6 deletions
+38 -1
View File
@@ -3374,7 +3374,10 @@ PrefabInstance:
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedGameObjects:
- targetCorrespondingSourceObject: {fileID: 4213711620244162979, guid: 87e308cb23eea97419b3c2623d8bb3fa, type: 3}
insertIndex: -1
addedObject: {fileID: 796494257}
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 4210100720165400533, guid: 87e308cb23eea97419b3c2623d8bb3fa, type: 3}
insertIndex: -1
@@ -10071,6 +10074,37 @@ PrefabInstance:
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 1a5f2b92e3d507a438173f443b67a160, type: 3}
--- !u!1 &796494256
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 796494257}
m_Layer: 0
m_Name: MuzzlePoint
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &796494257
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 796494256}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0.0031, y: 0.1004, z: 0.2019}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 253752627}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &810837519
PrefabInstance:
m_ObjectHideFlags: 0
@@ -26240,6 +26274,9 @@ MonoBehaviour:
rightTriggerAction: {fileID: 83097790271614945, guid: c348712bda248c246b8c49b3db54643f, type: 3}
audioSource: {fileID: 816325335}
triggerSoundEffect: {fileID: 8300000, guid: 57e6ff823fc6f704f9d71aed80db932f, type: 3}
muzzlePoint: {fileID: 796494257}
maxRange: 100
damage: 25
--- !u!1001 &1837025048
PrefabInstance:
m_ObjectHideFlags: 0