From 6ee1c92cc86b22f258db670c4ea8a8f42103e5ab Mon Sep 17 00:00:00 2001 From: dkecskes Date: Mon, 4 May 2026 13:08:33 +0200 Subject: [PATCH] Add ZombieAnimator controller and animations - Created a new Animator Controller for the Zombie character, including states for Idle, Walk, Run, Attack, and Die. - Defined transitions between states based on conditions such as isWalking, isRunning, isAttacking, and Die. - Added a new Animations folder and associated meta files for proper asset management. --- Assets/Animations.meta | 8 + Assets/Animations/ZombieAnimator.controller | 420 ++++++++++++++++++ .../Animations/ZombieAnimator.controller.meta | 8 + Assets/Scenes/MyFactory.unity | 4 + Assets/Scripts/ZombieController.cs | 79 +++- Assets/Zombie/Prefabs/Zombie1.prefab | 362 +++++++++++---- 6 files changed, 803 insertions(+), 78 deletions(-) create mode 100644 Assets/Animations.meta create mode 100644 Assets/Animations/ZombieAnimator.controller create mode 100644 Assets/Animations/ZombieAnimator.controller.meta diff --git a/Assets/Animations.meta b/Assets/Animations.meta new file mode 100644 index 0000000..aa52110 --- /dev/null +++ b/Assets/Animations.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8c47a56d06a606a4eb5a831cbb65b34b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Animations/ZombieAnimator.controller b/Assets/Animations/ZombieAnimator.controller new file mode 100644 index 0000000..7822f62 --- /dev/null +++ b/Assets/Animations/ZombieAnimator.controller @@ -0,0 +1,420 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1102 &-8978988631195693072 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Run + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - 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target: {fileID: 1717954561962503725, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3} + propertyPath: m_TagString + value: Player + objectReference: {fileID: 0} - target: {fileID: 1717954561962503726, guid: f6336ac4ac8b4d34bc5072418cdc62a0, type: 3} propertyPath: m_RootOrder value: 1 diff --git a/Assets/Scripts/ZombieController.cs b/Assets/Scripts/ZombieController.cs index 3b62a97..342b0c1 100644 --- a/Assets/Scripts/ZombieController.cs +++ b/Assets/Scripts/ZombieController.cs @@ -2,12 +2,86 @@ using UnityEngine; public class ZombieController : MonoBehaviour { + [Header("Health")] [SerializeField] private float maxHealth = 100f; private float currentHealth; + [Header("Movement")] + [SerializeField] private float walkSpeed = 2f; + [SerializeField] private float runSpeed = 4f; + [SerializeField] private float runDistance = 5f; // od kedy začne bežať + [SerializeField] private float attackDistance = 1.5f; // od kedy útočí + + [Header("Attack")] + [SerializeField] private float attackDamage = 10f; + [SerializeField] private float attackCooldown = 1f; + private float lastAttackTime; + + private Transform player; + private Animator animator; + private void Start() { currentHealth = maxHealth; + animator = GetComponent(); + + GameObject playerObject = GameObject.FindGameObjectWithTag("Player"); + if (playerObject != null) + player = playerObject.transform; + else + Debug.LogWarning("Zombie nenašiel hráča — skontroluj tag 'Player'"); + } + + private void Update() + { + if (player == null) return; + + float distance = Vector3.Distance(transform.position, player.position); + + if (distance <= attackDistance) + { + StopMoving(); + TryAttack(); + } + else if (distance <= runDistance) + { + MoveToPlayer(runSpeed); + animator.SetBool("isRunning", true); + animator.SetBool("isWalking", false); + animator.SetBool("isAttacking", false); + } + else + { + MoveToPlayer(walkSpeed); + animator.SetBool("isWalking", true); + animator.SetBool("isRunning", false); + animator.SetBool("isAttacking", false); + } + } + + private void MoveToPlayer(float speed) + { + Vector3 direction = (player.position - transform.position).normalized; + transform.position += direction * speed * Time.deltaTime; + transform.LookAt(new Vector3(player.position.x, transform.position.y, player.position.z)); + } + + private void StopMoving() + { + animator.SetBool("isWalking", false); + animator.SetBool("isRunning", false); + } + + private void TryAttack() + { + animator.SetBool("isAttacking", true); + + if (Time.time - lastAttackTime >= attackCooldown) + { + lastAttackTime = Time.time; + Debug.Log($"{gameObject.name} útočí na hráča za {attackDamage} damage!"); + // player.GetComponent()?.TakeDamage(attackDamage); + } } public void TakeDamage(float amount) @@ -16,14 +90,13 @@ public class ZombieController : MonoBehaviour Debug.Log($"{gameObject.name} dostal {amount} damage. HP: {currentHealth}/{maxHealth}"); if (currentHealth <= 0) - { Die(); - } } private void Die() { Debug.Log($"{gameObject.name} je mŕtvy!"); - Destroy(gameObject); + animator.SetTrigger("die"); + Destroy(gameObject, 2f); } } \ No newline at end of file diff --git a/Assets/Zombie/Prefabs/Zombie1.prefab b/Assets/Zombie/Prefabs/Zombie1.prefab index 425bd7c..e76ed63 100644 --- a/Assets/Zombie/Prefabs/Zombie1.prefab +++ b/Assets/Zombie/Prefabs/Zombie1.prefab @@ -23,12 +23,13 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 171358705151929458} + serializedVersion: 2 m_LocalRotation: {x: -0.0000009821674, y: -0.00000042404415, z: 0.15353246, w: 0.9881436} m_LocalPosition: {x: -0.019190902, y: 0, z: -0.000000038146972} m_LocalScale: {x: 0.9999962, y: 1.0000037, z: 0.9999999} + m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8842895624038459024} - m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &174241896208573149 GameObject: @@ -53,13 +54,14 @@ Transform: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 174241896208573149} + serializedVersion: 2 m_LocalRotation: {x: 0.00000084554426, y: -0.000001060438, z: -0.16974749, w: 0.98548764} m_LocalPosition: {x: -0.13412136, y: 0.00000022888183, z: -0.015468139} m_LocalScale: {x: 1.0000011, y: 0.999999, z: 0.9999999} + m_ConstrainProportionsScale: 0 m_Children: - 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