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a/Assets/Scripts/PlayerController.cs.meta b/Assets/Scripts/PlayerController.cs.meta new file mode 100644 index 0000000..abdd562 --- /dev/null +++ b/Assets/Scripts/PlayerController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6f30135307ff0ec4cb878cac80d60090 \ No newline at end of file diff --git a/Assets/Scripts/ZombieController.cs b/Assets/Scripts/ZombieController.cs index c37c25b..905fce3 100644 --- a/Assets/Scripts/ZombieController.cs +++ b/Assets/Scripts/ZombieController.cs @@ -29,7 +29,7 @@ public class ZombieController : MonoBehaviour [SerializeField] private AudioClip[] sfx; [SerializeField] private int sfxDelay = 5; // seconds - private Transform player; + private PlayerController player; private Animator animator; private AudioSource audioSource; private float lastSfxPlay; @@ -40,7 +40,7 @@ public class ZombieController : MonoBehaviour { currentHealth = maxHealth; animator = GetComponent(); - player = GameObject.FindGameObjectWithTag("Player").transform; + player = GameObject.FindGameObjectWithTag("Player").GetComponent(); audioSource = GetComponent(); } @@ -50,7 +50,7 @@ public class ZombieController : MonoBehaviour PlaySfx(); - float distance = Vector3.Distance(transform.position, player.position); + float distance = Vector3.Distance(transform.position, player.transform.position); if (distance <= attackDistance) { @@ -92,9 +92,9 @@ public class ZombieController : MonoBehaviour private void MoveToPlayer(float speed) { - Vector3 direction = (player.position - transform.position).normalized; + Vector3 direction = (player.transform.position - transform.position).normalized; transform.position += speed * Time.deltaTime * direction; - transform.LookAt(new Vector3(player.position.x, transform.position.y, player.position.z)); + transform.LookAt(new Vector3(player.transform.position.x, transform.position.y, player.transform.position.z)); } private void StopMoving() @@ -129,7 +129,10 @@ public class ZombieController : MonoBehaviour private void Die() { Debug.Log($"{gameObject.name} is dead"); + animator.SetTrigger(DieHash); + player.IncrementKills(); + Destroy(gameObject, 2f); } } \ No newline at end of file