You've already forked zumbi-game
zombie + spawner
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using System.Collections.Generic;
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using UnityEngine;
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public class ZombieSpawnerLogic : MonoBehaviour
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{
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public GameObject Prefab;
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public byte CooldownSeconds = 5;
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public byte MaxSpawns = 5;
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private float _lastSpawn;
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void Start()
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RemoveDestroyedZombies();
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AttemptZombieSpawn();
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return;
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return;
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}
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Debug.Log("Spawning zombie");
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_spawns.Add(newZombie);
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_lastSpawn = Time.time;
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}
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|
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|
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rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
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Reference in New Issue
Block a user