diff --git a/Assets/Scripts/ZombieController.cs b/Assets/Scripts/ZombieController.cs index ef402a1..9777470 100644 --- a/Assets/Scripts/ZombieController.cs +++ b/Assets/Scripts/ZombieController.cs @@ -90,7 +90,7 @@ public class ZombieController : MonoBehaviour public void TakeDamage(float amount) { currentHealth -= amount; - Debug.Log($"{gameObject.name} dostal {amount} damage. HP: {currentHealth}/{maxHealth}"); + Debug.Log($"{gameObject.name} took {amount} damage. HP: {currentHealth}/{maxHealth}"); if (currentHealth <= 0) Die(); @@ -98,7 +98,7 @@ public class ZombieController : MonoBehaviour private void Die() { - Debug.Log($"{gameObject.name} je mŕtvy!"); + Debug.Log($"{gameObject.name} is dead"); animator.SetTrigger(DieHash); Destroy(gameObject, 2f); }