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fix IsDead method to check for zero or less health
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@@ -34,7 +34,7 @@ public class ZombieController : MonoBehaviour
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private AudioSource audioSource;
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private AudioSource audioSource;
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private float lastSfxPlay;
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private float lastSfxPlay;
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private bool IsDead() => currentHealth == 0;
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private bool IsDead() => currentHealth <= 0;
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private void Start()
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private void Start()
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{
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{
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