adjust zombie properties

This commit is contained in:
2026-05-04 13:16:36 +02:00
parent 96294c30a1
commit 06a72c107f
+7 -7
View File
@@ -3,18 +3,18 @@ using UnityEngine;
public class ZombieController : MonoBehaviour public class ZombieController : MonoBehaviour
{ {
[Header("Health")] [Header("Health")]
[SerializeField] private float maxHealth = 100f; private float maxHealth = 50;
private float currentHealth; private float currentHealth;
[Header("Movement")] [Header("Movement")]
[SerializeField] private float walkSpeed = 2f; private float walkSpeed = 1f;
[SerializeField] private float runSpeed = 4f; private float runSpeed = 2f;
[SerializeField] private float runDistance = 5f; // od kedy začne bežať private float runDistance = 5f; // od kedy začne bežať
[SerializeField] private float attackDistance = 1.5f; // od kedy útočí private float attackDistance = 1.5f; // od kedy útočí
[Header("Attack")] [Header("Attack")]
[SerializeField] private float attackDamage = 10f; private float attackDamage = 10f;
[SerializeField] private float attackCooldown = 1f; private float attackCooldown = 1f;
private float lastAttackTime; private float lastAttackTime;
private Transform player; private Transform player;