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adjust zombie properties
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@@ -3,18 +3,18 @@ using UnityEngine;
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public class ZombieController : MonoBehaviour
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{
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[Header("Health")]
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[SerializeField] private float maxHealth = 100f;
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private float maxHealth = 50;
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private float currentHealth;
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[Header("Movement")]
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[SerializeField] private float walkSpeed = 2f;
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[SerializeField] private float runSpeed = 4f;
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[SerializeField] private float runDistance = 5f; // od kedy začne bežať
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[SerializeField] private float attackDistance = 1.5f; // od kedy útočí
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private float walkSpeed = 1f;
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private float runSpeed = 2f;
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private float runDistance = 5f; // od kedy začne bežať
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private float attackDistance = 1.5f; // od kedy útočí
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[Header("Attack")]
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[SerializeField] private float attackDamage = 10f;
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[SerializeField] private float attackCooldown = 1f;
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private float attackDamage = 10f;
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private float attackCooldown = 1f;
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private float lastAttackTime;
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private Transform player;
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