fix missing c# import

This commit is contained in:
2026-05-10 22:11:53 +02:00
parent aaa41c23ff
commit 05d6610f38
3 changed files with 17 additions and 1 deletions
+13
View File
@@ -22863,6 +22863,7 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 1559810201} - component: {fileID: 1559810201}
- component: {fileID: 1559810200} - component: {fileID: 1559810200}
- component: {fileID: 1559810202}
m_Layer: 0 m_Layer: 0
m_Name: BaseGameHandles m_Name: BaseGameHandles
m_TagString: Untagged m_TagString: Untagged
@@ -22897,6 +22898,18 @@ Transform:
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1559810202
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1559810199}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 5384884ed8e0b864cb4f90b078206b62, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::ExitHandles
--- !u!1001 &1562126400 --- !u!1001 &1562126400
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
+1
View File
@@ -1,5 +1,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine; using UnityEngine;
using UnityEngine.XR; using UnityEngine.XR;
using UnityEngine.XR.Management; using UnityEngine.XR.Management;
+3 -1
View File
@@ -145,7 +145,9 @@ PlayerSettings:
visionOSBundleVersion: 1.0 visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0 tvOSBundleVersion: 1.0
bundleVersion: 9.2.1 bundleVersion: 9.2.1
preloadedAssets: [] preloadedAssets:
- {fileID: -1061985669535203489, guid: 4b3de149e50ea0c4f8ad04c79b9f12ec, type: 2}
- {fileID: -3525914795011976567, guid: b716680a41c7a094fa3b7fb9a8024a67, type: 2}
metroInputSource: 0 metroInputSource: 0
wsaTransparentSwapchain: 0 wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1 m_HolographicPauseOnTrackingLoss: 1