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Added layout behavior to dismiss toolbars when scrolling
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package com.topjohnwu.magisk.utils
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import android.animation.TimeInterpolator
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import android.view.View
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import android.view.ViewGroup
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import android.view.ViewPropertyAnimator
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import androidx.annotation.Dimension
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import androidx.coordinatorlayout.widget.CoordinatorLayout
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import androidx.core.view.ViewCompat
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import com.google.android.material.animation.AnimationUtils
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import com.google.android.material.behavior.HideBottomViewOnScrollBehavior
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class HideTopViewOnScrollBehavior<V : View> : HideBottomViewOnScrollBehavior<V>() {
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companion object {
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private const val STATE_SCROLLED_DOWN = 1
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private const val STATE_SCROLLED_UP = 2
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}
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private var height = 0
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private var currentState = STATE_SCROLLED_UP
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private var additionalHiddenOffsetY = 0
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private var currentAnimator: ViewPropertyAnimator? = null
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override fun onLayoutChild(
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parent: CoordinatorLayout,
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child: V,
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layoutDirection: Int
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): Boolean {
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val paramsCompat = child.layoutParams as ViewGroup.MarginLayoutParams
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height = child.measuredHeight + paramsCompat.topMargin
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return super.onLayoutChild(parent, child, layoutDirection)
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}
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/**
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* Sets an additional offset for the y position used to hide the view.
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*
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* @param child the child view that is hidden by this behavior
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* @param offset the additional offset in pixels that should be added when the view slides away
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*/
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override fun setAdditionalHiddenOffsetY(child: V, @Dimension offset: Int) {
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additionalHiddenOffsetY = offset
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if (currentState == STATE_SCROLLED_DOWN) {
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child.translationY = (height + additionalHiddenOffsetY).toFloat()
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}
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}
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override fun onStartNestedScroll(
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coordinatorLayout: CoordinatorLayout,
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child: V,
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directTargetChild: View,
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target: View,
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nestedScrollAxes: Int
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) = nestedScrollAxes == ViewCompat.SCROLL_AXIS_VERTICAL
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override fun onNestedScroll(
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coordinatorLayout: CoordinatorLayout,
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child: V,
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target: View,
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dxConsumed: Int,
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dyConsumed: Int,
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dxUnconsumed: Int,
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dyUnconsumed: Int
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) {
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when {
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dyConsumed > 0 -> slideUp(child)
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dyConsumed < 0 -> slideDown(child)
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}
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}
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/**
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* Perform an animation that will slide the child from it's current position to be totally on the
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* screen.
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*/
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override fun slideDown(child: V) {
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if (currentState == STATE_SCROLLED_UP) {
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return
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}
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currentAnimator?.let {
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it.cancel()
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child.clearAnimation()
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}
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currentState = STATE_SCROLLED_UP
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animateChildTo(
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child,
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0,
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ENTER_ANIMATION_DURATION.toLong(),
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AnimationUtils.LINEAR_OUT_SLOW_IN_INTERPOLATOR
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)
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}
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/**
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* Perform an animation that will slide the child from it's current position to be totally off the
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* screen.
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*/
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override fun slideUp(child: V) {
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if (currentState == STATE_SCROLLED_DOWN) {
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return
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}
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currentAnimator?.let {
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it.cancel()
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child.clearAnimation()
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}
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currentState = STATE_SCROLLED_DOWN
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animateChildTo(
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child,
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-(height + additionalHiddenOffsetY),
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EXIT_ANIMATION_DURATION.toLong(),
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AnimationUtils.FAST_OUT_LINEAR_IN_INTERPOLATOR
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)
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}
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private fun animateChildTo(
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child: V,
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targetY: Int,
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duration: Long,
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interpolator: TimeInterpolator
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) = child
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.animate()
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.translationY(targetY.toFloat())
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.setInterpolator(interpolator)
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.setDuration(duration)
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.withEndAction { currentAnimator = null }
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.let { currentAnimator = it }
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}
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